KABOOM! and Ralph C. Wilson, Jr. Foundation Announce 19 Winners of Play Everywhere Design Challenge Link copied!

February 8, 2021


Today, KABOOM!, the national non-profit working to end playspace inequity for good, and the Built to Play Initiative, supported by the Ralph C. Wilson, Jr. Foundation, announced the winners of the Play Everywhere Design Challenge. These winning teams will create public installations to infuse play into everyday locations like bus stops and laundromats, giving kids across Western New York and Southeast Michigan more opportunities to get the physical activity they need to thrive.

The Play Everywhere Design Challenge, now in its third iteration, invites communities to submit creative ideas that help make play more accessible to families—particularly those living in neighborhoods that have experienced significant disinvestment. The Challenge awards a total of $1 million for projects across Western New York and Southeast Michigan. All projects are slated for installation by January 2022. A gallery with all winning projects is available at KABOOM.org/BuiltToPlay. Examples of playful projects coming to these areas include:

  • An interactive Mammoth Natural Play (Randolph, NY) site where kids can explore the area’s natural history by pretending to be archaeologists discovering mammoth fossils.
  • A wheelchair accessible, wooden ROCket to Imagination (Rochester, NY) structure with a mini-library, space for free play and a colorful maze winding around the site.
  • The REST.PLAY.RIDE. (Detroit, MI) oasis, which will transform a bus stop into a vibrant green space where kids can interact with playful structures while waiting for the bus.
  • Harmony Place (Port Huron, MI), a public performance space with a stage and collection of jumbo-sized musical instruments will invite kids and families to engage with the arts.

The need for flexible play options is more apparent now than ever before, as communities that have been hardest hit by the pandemic have also been overlooked when it comes to investment in critical infrastructure like places to play. Play Everywhere Design Challenge Winners will be uniquely positioned to respond to shifting local needs and public health realities. Communities can customize the design of their project to ensure they meet local safety guidelines, from location and materials to how kids interact with each installation. Activities like site activation events, installation procedures, and community engagement protocols are also highly adaptable.

The Built to Play Initiative answers a need identified through the Ralph C. Wilson, Jr. Foundation’s work with the Aspen Institute Sports & Society Program on each region’s, “State of Play” assessment, and through research conducted by KABOOM!, which shows that while play is an essential factor in childhood development, there are far too many kids who lack opportunities for great, safe spaces to play – especially in rural neighborhoods and those experiencing disinvestment.

“Play Everywhere projects are all about meeting kids and families where they are by infusing play into every corner of the community,” said Lysa Ratliff, CEO of KABOOM!. “Spaces where kids can run, jump, interact and explore are essential for kids’ health and wellbeing, particularly in neighborhoods that otherwise lack safe spaces for recreation and play. We’re excited by the grassroots creativity and enthusiasm that these projects reflect, and look forward to seeing their positive impact on the lives of children across Western New York and Southeast Michigan.”

“We are continuously inspired by the level of creativity that Play Everywhere projects display, especially during these unprecedented times,” said Jim Boyle, Vice President of Programs & Communications, Ralph C. Wilson, Jr. Foundation. “Now more than ever, it’s important that kids have safe spaces to play in their communities and we’re proud to be a partner in this work.”

Learn more about the Play Everywhere Design Challenge and view a gallery of winners from across Western New York and Southeast Michigan.